

Create 3D structures from 2D nets with Magformers Basic Plus 14Pc Set. Build with 4 Squares, 8 Triangles and 2 Inner Circle Square shapes. Create houses, towers and our ‘magic ball’. Learn to build using combine, roll and pull-up techniques and see what your imagination can create! Build along with the step-by-step instructions and develop color and shape recognition, fine motor skills and problem-solving ability. The original and authentic Magformers. Perfect for brain development, critical thinking and STEM education. Follow the Step-by-step educational idea booklet for ideas and instructions. Each geometric shape contains magnets that never reject, so you’ll always hear the Magformers click. When playtime is over, use the magnetic power to simply stack and store.
Quick with a joke, Albert VII’s body is as agile as his wit. The class clown of the team, he hangs out with Quillroy between missions and gets into mischief.
Features:Secretive, verbose and cunning; Sham uses his powers to keep an eye on GK Delta for Dr. Mera. He was a member of the GK Gamma team, but that’s a secret he’s not telling.
Features:Sabotage is the only active member of ReVAMP, a decommissioned government cyber-soldier program. He blames the decommissioning of his team on the hybrids - which is almost correct. He hides in bases around the globe trying to undermine GK Delta whenever he can.
Features:Enthusiastic and naive, Daart always leaps before he looks. Literally. While he has the ability to leap extraordinary distances and paralyze enemies with toxic slime, his greatest power is his good heart.
Features:Quillroy likes his music like he likes his weights: heavy. If he’s not in the gym then he can be found goofing off with Albert VII. He’s not the sharpest tool in the shed, but his quills make his point.
Features:A natural leader and made to swim. El Ray wants to see his team succeed and do the right thing. His powers come from electric eels,
catfish and stingrays, but his real strength is his self confidence.